Ganeshguri in Guwahati has a Junior 3D Graphics Engineer opening, full time, on site, with a game development team building interactive experiences. Nine months of experience is the expectation, enough to have already worked with a real game engine and rendering pipeline.
The work covers building and programming gameplay features, collaborating with designers and artists, testing and debugging game mechanics, and optimizing performance before release. Graphics programming specifically involves real math, since a rendering bug often traces back to a matrix transformation error that's easy to make and genuinely tricky to spot.
A bachelor's degree in computer science, game design, or a related field is expected, along with a working knowledge of game engines and interactive media development.
Any personal game project involving custom rendering work, genuine comfort with linear algebra, and patience for graphics bugs that can take real, methodical debugging to trace back to a specific transformation error.
Ganeshguri's modest but steady IT presence in Guwahati has attracted a handful of specialized teams, and this game development team gives a junior engineer real exposure to a genuinely technical niche within software development. Naukri Mitra has listed a small number of roles from this employer, and junior engineers who've joined recently describe rendering bugs as some of the most satisfying to finally solve, precisely because the math errors causing them are usually subtle and take real persistence to isolate.
Interviews include a technical round on 3D math and rendering concepts and a discussion of a game project from your background. Candidates who can explain a rendering bug they debugged tend to interview well.
This role is based at Ganeshguri, Guwahati, pin code 781028, five days a week on site. Pay is up to ₹41,500 a month. The team hopes to fill this seat within five weeks.