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Lead Game Developer

📍 Patna 🏷️ Game Development 💰 ₹147,500 / month

Lead Game Developer, Patna

A Bihar-based studio is hiring a Lead Game Developer for its Boring Road office in Patna. This is a full-time, on-site position, and the person hired for it will have real ownership of how gameplay actually feels once it ships, not just how it looks in a design document. The role sits at the intersection of code and design. Whoever takes it will spend most of their week inside an engine, building the systems that make a game playable, then sitting with designers and artists to argue about whether those systems are actually fun. That back-and-forth is the job.

What you'll be doing

  • Build and program gameplay features from early prototype through to release-ready code
  • Work directly with designers and artists to translate concepts into working mechanics
  • Test and debug game systems, chasing down the kind of edge-case bugs that only show up under real play
  • Optimize performance so the game runs cleanly on target hardware before launch
None of this happens in isolation. A feature that plays well in a vacuum can fall apart once art, sound, and UI are layered on top of it, so a good chunk of the job is iteration: build something, watch it break in someone else's hands, fix it, repeat.

What we're looking for

Candidates should hold a bachelor's degree. Computer science and game design are the two most common paths in, though we've hired strong developers who came up through interactive media or even physics programs. What we weigh more heavily is the portfolio: a body of games someone actually shipped or that people can play right now. A degree tells us you learned the fundamentals; a playable build tells us you can finish things, and for a lead role, finishing things matters more. Alongside the degree, we're expecting a minimum of 12 years of hands-on game development experience. That's a long runway, and it's there because this person will be making calls that junior developers on the team will follow — architecture decisions, performance trade-offs, the kind of judgment that only comes from having shipped titles before and lived with the consequences.

Skills that matter here

  • Working fluency in Unity or Unreal Engine
  • Strong C# or C++ programming ability
  • Solid grasp of game physics and how it interacts with player feel
  • Sharp debugging instincts, especially under a looming release date
  • Creative problem-solving when the technical solution and the design vision don't quite line up
We're not expecting mastery of every engine feature. What we do need is someone who can walk into an unfamiliar codebase, figure out what's actually happening, and fix it without breaking three other systems in the process.

Working here

Naukri Mitra lists this role as on-site at the Boring Road office, and that's a deliberate choice on the studio's part rather than a default. Game development leans heavily on quick, informal conversations — someone walking over to a desk to ask why a jump feels floaty, or gathering three people around a monitor to watch a bug reproduce. Those moments are harder to replicate remotely, and the studio has built its process around having people physically present. Day-to-day, expect a mix of focused coding time and shorter bursts of collaboration. Release weeks will run long and involve more debugging than anyone enjoys; quieter stretches between milestones leave more room for cleanup work and mentoring. Both are part of the job, and neither should come as a surprise once you're in the seat.

Compensation and benefits

The role pays 147,500 INR per month. Beyond salary, the package includes:
  • Health insurance
  • Paid time off
  • Performance-linked bonuses
  • Relocation assistance for candidates moving to Patna
  • Accommodation support during the transition period
The relocation and accommodation pieces exist because this is an on-site role in a specific city, and the studio would rather remove that friction than lose a strong candidate over logistics.

Why this role, specifically

Lead-level openings for game developers in Patna aren't common; most of the country's studios cluster in a handful of larger cities, so someone searching for game developer roles near Patna will find the local market thinner than in Bangalore or Pune. That scarcity cuts both ways. It means fewer nearby opportunities to compare against, but it also means real influence over how a growing team's technical practices take shape, rather than joining as one voice among many on an established codebase. Salary for a game developer in Patna varies more by seniority than by company size, and this role sits near the top of that local range precisely because it requires lead-level judgment, not just lead-level output.

How to apply

Send a resume along with a portfolio link or build file that shows shipped or playable work. Prior lead or senior-level credit on a released title is a strong plus, though not a strict requirement if the portfolio speaks for itself. Applications are reviewed as they come in rather than in batches. If your background looks like a fit, expect a first call to walk through your portfolio, followed by an in-person session at the Boring Road office, where you'll work through a short technical problem with the team.
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