An on-site studio in Infopark, Kakkanad, is hiring a full-time Associate Game Developer. The team ships mobile and PC titles on a regular cadence, and this hire will spend most of their time inside Unity or Unreal, turning design specs into features that actually run at a playable framerate.
The studio currently has two titles in active production, one further along than the other, and this hire will likely split time across both depending on where the workload lands in a given sprint. That kind of context-switching is normal for a team this size, and someone coming from a background of tidy, single-project assignments should expect a bit of an adjustment in the first month or two.
Game development sounds glamorous from the outside and mostly isn't, day to day. It's iteration. A mechanic gets built, playtested, broken by an edge case nobody predicted, and fixed again before it ships. Someone who enjoys that loop will fit in well here; someone who only wants the concept-art side of things probably won't.
What you'll actually be doing
- Build and program gameplay features from design documents, translating mechanics into working code
- Work directly with designers and artists to get a feature feeling right, not just technically functional
- Test and debug game mechanics across builds, tracking down issues that only show up under specific conditions
- Optimize performance ahead of release so frame rates and load times hold up on target hardware
Kochi's game development scene is smaller than Bangalore's or Pune's, so studios here tend to run leaner teams where one developer touches more of the pipeline than they might at a bigger shop. That's a real trade-off to keep in mind: less specialization, more range.
Skills the role needs
Working proficiency in Unity or Unreal Engine is a must, paired with C# or C++ depending on which engine the candidate has used most. A solid grasp of game physics, from collision detection to basic movement systems, comes up constantly in this role. Debugging skill matters as much as writing new code does, and honestly matters more in the long run, since most of a developer's time on a live project goes toward fixing what already exists rather than building something new from scratch. Creativity counts too, since a decent chunk of the work involves figuring out how to make a design idea function within real technical limits.
Nice additions to a resume
None of the following are dealbreakers, but they help. Comfort with a version control system like Git or Perforce speeds up onboarding into an existing codebase. Any exposure to porting a build across mobile and console targets is relevant, since cross-platform work comes up periodically here. A basic understanding of shaders is useful if the role ever touches visual effects work. Having shipped or at least fully prototyped a personal or academic game project tends to matter more in interviews than years of experience on paper. Some familiarity with Agile or Scrum-style sprint planning also helps, mainly because it shortens the time it takes a new hire to get comfortable with how the team schedules its work.
What's required to apply
A bachelor's degree is the baseline credential for this role, and most candidates bring a degree in computer science, game design, or a closely adjacent field, though the studio has hired people with unconventional academic backgrounds when their portfolio made the case on its own. On the experience side, the listing asks for 15 months in a relevant development role, which puts this squarely at an early-career level rather than requiring a long professional track record.
A short technical screen is part of the process here, usually a small coding exercise built around a gameplay problem rather than an abstract algorithm question. Naukri Mitra is coordinating applications for this opening, and the studio has said it plans to move through candidates fairly quickly once the role opens, since production on the current title is already underway.
Pay and what comes with it
The role pays up to ₹64,000 a month, competitive for an associate-level game developer position in Kochi's current market. In addition to salary, the studio offers health insurance, paid time off, and provident fund contributions.
- Health insurance coverage
- Paid time off
- Provident fund contributions
- Relocation assistance for candidates moving to Kochi for this role
- Temporary accommodation support during the first few weeks after relocating
Infopark itself has grown into a fairly self-contained tech hub, with enough food and housing options nearby that new hires generally don't need a car right away, which matters for anyone weighing relocation logistics against the assistance on offer.
Studio culture, briefly
The development team sits together in one open floor, loosely split by discipline rather than project, so a new hire ends up near programmers working on other titles too. Design reviews happen weekly, and anyone on the team, regardless of level, can flag a mechanic that isn't working before it goes further into production. That openness cuts both ways: junior developers get heard quickly, but they're also expected to defend their technical choices in the room rather than silently implementing instructions.
Crunch happens here occasionally in the weeks before a release, mostly in the form of longer days rather than weekend work, and the studio has been fairly consistent about not letting it stretch past a couple of weeks at a time. It's mentioned here because it's a real part of the job, not because it defines the role day to day.
How to apply
Send a resume along with a link to any playable build, prototype, or code sample that shows actual gameplay programming, not just concept work. Candidates without a public portfolio should include a short write-up describing a project they built and the specific technical problems they solved. A brief technical exercise typically follows an initial screen, giving the studio a look at how someone actually approaches a gameplay bug rather than just how they describe their experience. Given the on-site requirement in Kakkanad, applicants should be based in or ready to relocate to Kochi.