Salt Lake Sector V has a senior opening for a full-time, on-site Unity Developer, paying up to ₹1,26,000 a month. This one's for someone who's shipped actual games, not just built demos that never left a hard drive.
What you'd be building
Gameplay features don't build themselves, and this role owns a big chunk of that work: programming mechanics, tuning how they feel, and making sure they hold up once players actually get their hands on them.
- Build and program gameplay features from spec through to a playable state
- Work closely with designers and artists as mechanics take shape and evolve
- Test and debug game mechanics, chasing down the edge cases that only show up during real play sessions
- Optimize performance ahead of release, since a feature that feels great at 30fps often needs real rework to hold up at 60
Take a jump mechanic that feels perfect in isolation, then starts clipping through geometry the moment it's combined with a moving platform. Sorting that out, usually somewhere between a physics tweak and a collision fix, is a fairly typical stretch of work here.
What's expected on the technical side
Employers hiring for a role at this level generally want a four-year degree, most often in computer science or game design, though what matters more is the portfolio behind it. A track record of shipped or genuinely playable projects carries real weight, alongside solid, demonstrated familiarity with game engines and interactive media work.
The role asks for six and a half years of hands-on development experience. That's roughly the point where someone has moved past following tutorials and started making real architectural calls about how a game's systems fit together.
Core skills
Unity and C# form the backbone of daily work, backed by a real grip on game physics and 3D math, the kind of thing that actually explains why a character is sliding off a slope instead of standing on it. Strong debugging instincts matter just as much, and creativity counts too, since plenty of problems here don't have an obvious textbook answer.
Shader experience isn't required, but it's a genuine asset if you have it, and any exposure to mobile or console optimization will make you a stronger fit given how much of this role is about performance under real constraints.
Compensation and perks
Pay runs up to the stated ₹1,26,000 monthly figure. The role comes with health insurance, paid time off, and performance-linked bonuses tied to shipped work.
- On-site cafeteria facilities
- Cab or commute support
- Performance-linked bonuses on top of base pay
Sector V, day-to-day
Salt Lake Sector V has a genuine concentration of game studios and interactive media companies, which makes it one of the more active pockets for this kind of work in eastern India. This particular opening reached Naukri Mitra through a studio that's grown its Unity team steadily over the past couple of years, mostly by promoting from within once developers prove themselves on a shipped title.
Crunch happens here, as it does at most studios nearing a release, but it isn't treated as the norm. Most weeks look like steady, focused development rather than a sprint to a deadline.
What happens after you apply
The hiring team reviews portfolios first, since a shipped or playable project shows far more than a resume line about Unity experience. Shortlisted candidates move to a technical interview built around actual Unity and C# problem-solving, followed by a conversation about the specific systems you'd be owning on the team.